{Traveling to space is about to get a great deal more easy


The business has just declared they have raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite business. The startup is looking to make the most of the latest in miniaturized satellite technology to generate breathtaking and immersive space travel encounters that can be viewed on all existing virtual reality devices. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote remarks.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
Their Overview 1 satellite and SpaceVR allows you to experience space.
“At the root of every major problem – climate change, poor schooling systems, war, poverty – there is an error in view that these things do we are affected by ’t, that these matters are different. We assembled Overview 1 to alter this. A new viewpoint will be provided by opening up space tourism for everyone in how information is processed by us and how we see our world. Astronauts who've had the opportunity to journey to outer space and experience Earth beyond its boundaries share this view and it has inspired them to champion a better way. We believe that this can be the highest priority for humanity right now,” clarified Holmes.
The Overview 1 micro satellite.
The Overview 1 micro satellite.
The VR satellites will offer you users the planet Earth that until now has only been available to your handful of blessed astronauts, and an unprecedented view of space. Now the plan is to launch a fleet of Earth-bound Overview 1 satellites, although the firm hopes to expand far beyond our planet and send their cameras throughout the solar system.
After this first round of investments and today the successful capital of the Kickstarter campaign, SpaceVR is on course to have their first demonstration Overview 1 satellite functional just as early 2017 and launched. The business will also be focusing for their 3D orbital experiences, while the satellite and the essential ground communication systems remain developed. Locating the ideal outlet is an important measure, although I ca’t envision the firm will have much trouble locating interest.
You're able to see the SpaceVR Kickstarter video here:

While the first plan for SpaceVR and the Overview1 was to develop a camera to capture the experience aboard the International Space Station, they shifted directions and determined to develop their small autonomous satellites. SpaceVR wo’t be determined by the astronauts, that have limited time available, on the ISS for getting new footage, with satellites which they command, but rather they are able to only do it themselves. SpaceVR is working with NanoRacks, a firm that specializes in helping new companies develop and launch space technology capable of being deployed in the ISS on the development of Overview 1. You can find out more about SpaceVR, and register to preorder a year’s worth of VR content (for only 35 dollars!) on their website. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you desire to go to space, you either need a Donald Trump-sized fortune or the sort of patience just the Dalai Lama can relate to. A brand new firm called SpaceVR needs to change all that, and you will only need $10 and a VR headset to orbit the Earth if it's successful.

The firm established a Kickstarter today to make this happen. The plan is to send a check here miniature 12-camera rig that fires three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to go to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO VISIT SPACE."

SpaceVR is asking for $500,000 to cover launching costs and the first year of operations, with backer levels that begin at one dollar and go all the way up to what DeSouza calls the "extreme experience" — seeing the VR footage while on a parabolic flight. (In the space sector, planes that make parabolic flights are lovingly referred to as "vomit comets."

You can get a year long subscription by donating $250, which likewise allows you early access to the content to SpaceVR up front. Other gift rewards contain things of the camera, a Google Cardboard headset like files and 3D models, and there are degrees where you can sponsor a classroom or whole school's worth of accessibility to SpaceVR.

Once SpaceVR gets a few recording sessions out of the way, they'll have the camera moves to different spots around the ISS.


Eventually the goal will be to dwell stream the virtual reality experience, but the problem right now is bandwidth — particularly, the link to the World of the ISS. The space station can send data at 300 megabits per second to Earth, but businesses with gear on board just have entry to half of that. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its partner firm NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Way down the road DeSouza and Holmes picture quite a few other options for their virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the Planet's atmosphere. But that will have to wait until the first footage has been sent back and everything seems okay. "We're so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to have to look at later," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) launching. I have heard enough about the strong beauty of rocket launches to understand there's no substitute for being there. But virtual reality was definitely the next best thing.

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